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Hey there, Boppers, it’s a beautiful night and the mood is right, but some cats just don’t know how to play nice. That’s right, babies, we got some renegades in our fair midst that need sorting. But you best watch out, because these cats are heavy and they won’t go down without a fight. It’s a long road home, so stay good, Boppers, stay real good. Adios.

A Real Bad Night

Midnight Metro Mayhem is a rules-lite, fast-paced tabletop roleplaying game where players take on the roll of Boppers, gang members on the wrong side of town trying to get back home. They will take the subway through enemy-controlled territories as they attempt to fight, swindle, and sneak their way from station to station. The Boppers will need to face and overcome five furious stops before they reach the end of the line. It’s a fight for survival and the odds are badly stacked, but that’s just the type of scene a Bopper from born for.


Come Out and Play

Midnight Metro Mayhem uses a novel resolution mechanic called the Four Knuckles Mechanic (that’s right, FKM). Players will roll a pool of four d4’s and look for die face matches. The more matches rolled, the better the Bopper made out. But beware the 1’s, which could leave to the dreaded Bomb Out. 3M is a player-facing game, so the rolls will be fast and furious, so grab those chaos caltrops and get rolling, sucka!


You're Good... Real Good

Boppers come onto the scene quick and ready to throw down. Character creation is so simple, even a bozo could handle it. Just pick a name, pick a look, and pick a Bag, then you’re ready to hit the mean streets. What’s a Bag? A Bopper’s Bag is that thing they do best and that thing they do worst. But that’s not all! In 3M the players will collaborate to create a Gang together. Who wants to be a group of wimps taking the train when you can be The 8th Street Wolves, sporting your gray and red bomber jackets with a snarling beast on the back?


Hey There, Boppers

3M can be played with a game master, called a DJ, or the players can take turns acting as the DJ for each of the scenes, called Stop Clashes. The DJ is supported by an entire chapter that outlines everything they need to present a challenging and interesting Clash for the Boppers. With no rolls required for NPCs or the environment (besides some initial setup) even players temporarily putting on the studio headsets will have an easy-breezy time DJing a Clash.


Roll the Dice, Cowboy

3M contains over 30 tables to randomly roll everything from what kind of vibe the dance part has to a Bopper tattoos. For when the DJ needs to come up with some quick set dressing to providing players with a little inspiration, we’ve got tables on tables to save the day. But not to worry, most of the tables found in this book are completely optional and provided for reader convenience. If a Bopper wants a cowboy hat, they can get their GD cowboy hat!

Content Warning: Midnight Metro Mayhem contains depictions of the following sensitive content - adult language, physical violence, verbal abuse, alcohol use, drug use, homelessness.

Updated 1 day ago
StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLaughing Lark Games
TagsNo AI, Tabletop role-playing game

Purchase

Buy Now$4.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:

Rap Sheet.pdf 501 kB
Midnight Metro Mayhem.pdf 37 MB

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